|
Among other things, calculus involves studying analytic geometry (analyzing graphs). The above graph should be familiar to anyone who has studied elementary algebra. The horizontal axis is the 'X' axis and the vertical axis is the 'Y' axis. The primary concern of differential calculus
is determining slopes of equations. Since this is a primer, we will review the
concept of slope using a linear (straight line) equation. The slope of a
line (designated by the letter 'm') is defined as the difference in 'y'
divided by the difference in 'x'. (or the "rise over the run" as it is
sometimes called). Mathematicians use the Greek letter delta "D" to represent "difference" and so this equation
could be written: Using y=3x + 6 (the red line in the graph above), we take the 2 points (x=2, y=12) and (x=-2, y=0) and calculate the slope:
Although the equations are different, if we did slope calculations for the yellow or blue lines, they would have exactly the same slope as the red line (m=3). There is an easy method to calculate slope.
![]() In the previous section, we
learned how to calculate the slope of a linear equation (equations whose
exponents = 1). What happens when dealing with quadratic, cubic and
higher-power equations? The graph above is based on a quadratic equation
which predicts the distance an object has fallen (the y-axis) in relation
to time (the x-axis). You cannot state one specific slope for this
equation because the slope is constantly
varying. What can be calculated is the
slope at any point along the curve. Let's calculate the slope when time =
3 seconds.
The formula states the distance (in feet) = ½ g · t² (where g = 32
feet/sec²). So, when t = 3 seconds, d= ½ · 32 · 3² = 16 · 9 = 144
feet. But what do we do for choosing a second point? We could try using a value of t= 4 seconds, remembering this is not the same slope at t=3. So, we get d= ½ · 32 · 4² = 16 · 16 = 256 feet. So, we have our second set of values: Why don't we choose a closer value of x such as 3.1? When that is the case, the distance equals 153.76 feet and our slope is:
How about choosing a value of x that is even closer to 3 than 3.1 ? Besides representing a difference, Dx (called 'delta x') also represents the smallest possible quantity greater than zero. Dx is less than a millionth, less than a trillionth - it's 1 divided by infinity. So, when x2 = 3 + Dx , then y2 equals and the slope at x = 3 can be calculated as: Although the above method does work, it has 2 drawbacks - it is rather cumbersome and it only calculates the slope at one particular point. If we wanted to know the slope at x = 2, we would have to go through all those calculations again. Is there an easier way for determining the slope of an equation at any point? Yes !
n · k · x (n-1)
Having determined the derivative, we can put it to use by the previous example when we calculated the slope for x=3. When x = 3 (or time = 3 seconds), the slope = 32 · 3 or 96. WOW that's a lot easier huh? What about the slope at 2 seconds ? 32 · 2 equals 64. And what is the purpose
of all this slope measuring? In this equation, every time we determine a slope at a
particular point in time, we are calculating velocity. So, at time
= 2 seconds, an object has fallen 64 feet and has a velocity 64
feet per second. When time = 3 seconds, distance = 144 feet and velocity =
96 feet per second.
Just a few more comments. The derivative of a constant (for example the
number 7) is always zero. So, by way of example, the derivative of
x2 + 7 is 2·x. Also, if an equation has more than 1 'x' term,
simply differentiate each term and then sum those
derivatives.
As we learned, differential calculus involves
calculating slopes and now
we'll learn about integral calculus which involves calculating
areas.
The above graph where velocity = g · T (or v = 32 · T), is based on the
derivative of the second graph equation d= ½ · g · t². Now, if we
wanted to determine the distance an object has fallen, we calculate the
"area under the curve". Yes, the "curve" in this case is a straight
line but the principles of integral calculus still apply.
If we calculated the sum of the orange, blue and red areas this would
equal the distance fallen after 3 seconds. So how were we calculating these areas ? We muliplied the y-axis (which
is the quantity g · T) by the x-axis (time in seconds or 'T') and we
multiplied this by ½ . So we calculated the area by the formula ½ (g · T ·
T) which equals ½ · g · T², and this is the precise formula which was used
in the previous section !!
Example 1: What is the
integral of 5x2 + 3x -7 ? Example 2: Here's an
interesting exapmle of integral calculus. The area of a sphere is
calculated by the formula 4·p· r ²? What is the integral
(anti-derivative) of this formula?
As a bonus, a calculator is at the bottom of this page to help you determine derivatives and integrals.
|